Curious Correspondence Season One

PLAYERS: 1-4 Adventurers
DURATION: 1-1.5 Hours per Chapter
AGE: 14+
STYLE: Grand Adventure

Explore all twelve chapters of the first season of Curious Correspondence. Scour physical clues, construct tools and devices, and immerse yourself in a unique deductive experience delivered to your door.
$135.00 USD

Curious Correspondence Season One
$135.00 USD

The Story

AN IMMERSIVE ANALOGUE PUZZLE EXPERIENCE DELIVERED DIRECTLY TO YOUR DOOR

WAIT! An immersive analogue puzzle experience – what does that even mean?!?

Well, The Curious Correspondence Club is kind of like an escape room adventure delivered to your home - think Sherlock Holmes meets Indiana Jones. Each envelope contains the next Chapter of an ongoing episodic puzzle adventure; uncover clues, crack codes and solve puzzles that challenge you, your family and friends.

AN IMMERSIVE ANALOGUE PUZZLE EXPERIENCE DELIVERED DIRECTLY TO YOUR DOOR

WAIT! An immersive analogue puzzle experience – what does that even mean?!?

Well, The Curious Correspondence Club is kind of like an escape room adventure delivered to your home - think Sherlock Holmes meets Indiana Jones. Each envelope contains the next Chapter of an ongoing episodic puzzle adventure; uncover clues, crack codes and solve puzzles that challenge you, your family and friends.

Season 1 contains the following twelve chapters:

- Chapter I: The Custodian's Keys
- Chapter II: Warehouse on the Wharf
- Chapter III: The Tinker's Trinket (Bullseye award - Best Table-Top 2020)
- Chapter IV: The Midnight Escapade
- Chapter V: Serpents of the Sand
- Chapter VI: Milton Manor
- Chapter VII: Access Denied
- Chapter VIII: Thornhill Forest
- Chapter IX: The End of the Line
- Chapter X: What Lies Beneath
- Chapter XI: Floor Sixty-Four
- Chapter XII: Project Nexus

The Guardians are in need of assistance from puzzle-minded folks who can hunt down clues, crack codes, and solve mysteries that are often hidden in plain sight. Typically they only seek out the assistance of those fourteen and above but some clever younger children may be able to get through their trials with a bit of guidance. Regardless, you’re not in this alone; if you ever get stuck you can always refer to the digital hint library that is available for every chapter.

Each singular envelope contains enough puzzling fun to fill about an hour or so. But unlike a traditional escape room, there is no running clock that you need to work against. You can certainly set up that challenge for yourself but it’s perfectly fine to take the puzzles at a more leisurely pace.

Contents

Season 1 contains the following twelve chapters:

- Chapter I: The Custodian's Keys
- Chapter II: Warehouse on the Wharf
- Chapter III: The Tinker's Trinket (Bullseye award - Best Table-Top 2020)
- Chapter IV: The Midnight Escapade
- Chapter V: Serpents of the Sand
- Chapter VI: Milton Manor
- Chapter VII: Access Denied
- Chapter VIII: Thornhill Forest
- Chapter IX: The End of the Line
- Chapter X: What Lies Beneath
- Chapter XI: Floor Sixty-Four
- Chapter XII: Project Nexus

Audience & Difficulty

The Guardians are in need of assistance from puzzle-minded folks who can hunt down clues, crack codes, and solve mysteries that are often hidden in plain sight. Typically they only seek out the assistance of those fourteen and above but some clever younger children may be able to get through their trials with a bit of guidance. Regardless, you’re not in this alone; if you ever get stuck you can always refer to the digital hint library that is available for every chapter.

Duration

Each singular envelope contains enough puzzling fun to fill about an hour or so. But unlike a traditional escape room, there is no running clock that you need to work against. You can certainly set up that challenge for yourself but it’s perfectly fine to take the puzzles at a more leisurely pace.